Year 6ProbabilityExperimental probabilityYear 6 Maths

Working out probabilities, and checking them

What this lesson covers

  • Likelihood can be visualised using a number line from 0 to 1.
  • The sample space is the set of all possible outcomes of an experiment.
  • The probability of an event, if events are believed to be equally likely, is the number of ways the event can happen divided by the total number of possible outcomes.
  • The sum of the probabilities of all outcomes is equal to 1.
Key idea

They always add up to 1

  • Last lesson every set of probabilities came to exactly 1.
  • That is a rule, not a coincidence.
  • And it is the most useful thing in this topic.
They always add up to 1
Key idea

Why it has to be 1

  • Spin it and something happens.
  • One of the outcomes is certain to occur.
  • And certain is 1. So the whole lot must come to 1.
QuestionAnswer
Will you get a colour?certainly
What is certain, as a number?1
So all the colours together?1
Key idea

Job one: it catches mistakes

  • Work out every probability, then add them.
  • If you do not get 1, something is wrong.
  • Usually an outcome you forgot to list.
Your answers add toVerdict
1consistent
7/8an outcome is missing
1.2something counted twice
Key idea

Job two: it gives you answers

  • If you know all but one, you know that one.
  • It is 1 take away the rest.
  • No counting needed.
Job two: it gives you answers
Worked example

Finding the missing one

  • Red 1/2, blue 1/4, green 1/8. Yellow unknown.
  • 1/2 + 1/4 + 1/8 = 4/8 + 2/8 + 1/8 = 7/8.
  • So yellow is 1 − 7/8 = 1/8.
  • And the sector really is an eighth. It checks out.
ColourProbabilityHow
Red1/2given
Blue1/4given
Green1/8given
Yellow1/81 − 7/8
Key idea

Which needs the whole sample space

  • The sample space is every possible outcome of an experiment.
  • All of them. That is what makes the total 1.
  • Leave one out and the rule stops working.
ExperimentSample space
Rolling a die1, 2, 3, 4, 5, 6
Spinning spinner Ared, blue, green
Flipping a coinheads, tails
Key idea

The counting rule

  • When the outcomes are equally likely:
  • ways the event can happen, over total outcomes.
  • A fraction, top over bottom.
PartWhere it goesFor "even" on a die
Number of ways the event can happenthe top3 even faces
Total number of possible outcomesthe bottom6 faces
Dividethe probability3/6 = 1/2
Worked example

The rule on a die

  • An even number: 2, 4, 6 (three ways out of six).
  • 3/6, which simplifies to 1/2.
  • More than 4: 5 and 6 (two ways). 2/6 = 1/3.
EventWaysProbability
Rolling a 41 way1/6
An even number3 ways3/6 = 1/2
More than 42 ways2/6 = 1/3
Less than 76 ways6/6 = 1
Key idea

The rule has a condition

  • "If the outcomes are equally likely."
  • A fair die: yes. Six faces, same chance each.
  • A spinner with different-sized sectors: no.
  • Use the rule there and you will be wrong.
SituationEqually likely?Count sectors?
Fair dieyesyes
Coinyesyes
Spinner Anono, use the fractions
Key idea

A spinner in eighths

  • Red takes three eighths of the turn.
  • Blue takes two eighths, which is a quarter.
  • Yellow takes three eighths.
  • 3/8 + 1/4 + 3/8 = 1.
A spinner in eighths
Key idea

Read it off the sectors

  • Not "one of three colours".
  • How much of the whole turn each colour takes.
  • That is the probability, and it is already a fraction.
Read it off the sectors
Worked example

Red or yellow

  • Either one will do, so add the two probabilities.
  • 3/8 + 3/8 = 6/8.
  • Which simplifies to 3/4.
Red or yellow
Worked example

Or ask it the other way

  • "Not blue" is the same event.
  • Blue is 1/4, so not blue is 1 − 1/4.
  • = 3/4. The same answer, one step.
  • Two routes, and they agree.
EventWorkingAnswer
Red or yellow3/8 + 3/83/4
Not blue1 − 1/43/4
Red or blue3/8 + 1/45/8
Any colour3/8 + 1/4 + 3/81
Key idea

When to subtract instead

  • If the event is "not something", subtract.
  • If it lists a few things, add.
  • On a die, "not a 6" is 1 − 1/6 = 5/6.
AskedDo thisExample
Not a 61 − 1/65/6
A 2 or a 51/6 + 1/62/6 = 1/3
Not an even number1 − 1/21/2
Worked example

Adding unlike fractions

  • Red or blue: 3/8 + 1/4.
  • Different bottoms, so make them the same.
  • 1/4 is 2/8, so 3/8 + 2/8 = 5/8.
Adding unlike fractions
Key idea

All of them on the line

  • Likelihood always fits on a line from 0 to 1.
  • 1/8 is 0.125. 5/8 is 0.625.
  • Which lets you compare two fractions at a glance.
All of them on the line
Worked example

The check, in full

  • A die: six outcomes, each 1/6.
  • Add all six: 6/6.
  • Which is 1. The sample space is complete.
  • Do this and you will catch a missed outcome every time.
StepWorkingResult
1, 2, 3, 4, 5, 6six outcomeseach 1/6
Add them6 lots of 1/66/6
Which is1
Your turn

Your turn

  • 1. A spinner is half red, half blue. P(red)?
  • 2. On a die, what is the probability of not rolling a 1?
  • 3. Three outcomes are 1/3, 1/4 and 1/4. What is the fourth?
  • 4. On spinner B, what is P(red or yellow)?
Show answer

1. 1/2. 2. 1 − 1/6 = 5/6. 3. 1/3 + 1/4 + 1/4 = 4/12 + 3/12 + 3/12 = 10/12 = 5/6, so the fourth is 1 − 5/6 = 1/6. 4. 3/8 + 3/8 = 6/8 = 3/4, and you can check it as 1 − 1/4 for "not blue", which gives 3/4 too.

Summary

What to take away

  • All the probabilities add to 1. Always.
  • Equally likely outcomes: ways over total.
  • Unequal sectors: read the fraction off the spinner.
  • "Not this" is 1 take away this.

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