Year 6ProbabilityExperimental probabilityYear 6 Maths

Chance, sample space and the 0-to-1 scale

What this lesson covers

  • Situations that involve chance, uncertainty, and randomness are called chance-based situations. Probability can be used to describe such situations.
  • A trial is a single run of a chance-based situation that results in one of a set of possible outcomes.
  • The possible outcomes for a chance-based situation can be arranged into events.
  • The probability of an outcome is the chance of it occurring.
  • Probabilities are associated with values between 0 and 1, where: 0 is impossible between 0 and 0.5 or 1/2 ranges from very unlikely to unlikely 0.5 or 1/2 is equally likely between 0.5 or 1/2 and 1 range from likely to very likely 1 is certain.
Key idea

Two true things about one die

  • Nobody can tell you what this roll will show.
  • Everybody can tell you the chance of a six.
  • Both true at once. That is what probability is for.
Two true things about one die
Key idea

Chance-based situations

  • Chance, uncertainty, randomness: all the same family.
  • You cannot know the result before it happens.
  • 7 × 8 is not one of these. It is 56, always.
SituationChance-based?Why
Rolling a dieyesyou cannot know which face
Tomorrow’s weatheryesuncertain until it happens
7 × 8noit is 56, always
Your age next birthdaynoalready decided
Key idea

Four words that get muddled

  • Trial, outcome, sample space, event.
  • They mean four different things.
  • Worth ten seconds now to save an hour later.
WordMeansFor a die
Trialone single runrolling the die once
Outcomewhat that run gavea 4
Sample spaceevery outcome possible1, 2, 3, 4, 5, 6
Eventoutcomes grouped together"even" means 2, 4 or 6
Key idea

A trial is one single run

  • Roll the die once: that is one trial.
  • It gives exactly one outcome.
  • Roll it thirty times and you have thirty trials.
You doThat is
Roll once1 trial, 1 outcome
Roll 30 times30 trials
Flip a coin twice2 trials
Key idea

The sample space

  • Every outcome that is possible. Each one listed once.
  • For a die: 1, 2, 3, 4, 5, 6.
  • Not 7. Not 0. Those are not possible.
SituationHow manySample space
A coin2heads, tails
A die61, 2, 3, 4, 5, 6
A four-colour spinner4red, blue, green, yellow
Days of the week7Monday … Sunday
Worked example

Listing one properly

  • Be systematic: go in order, do not skip.
  • A coin: heads, tails. Two outcomes.
  • A die: 1 to 6. Six outcomes.
  • Miss one and every probability after it is wrong.
Listing one properly
Key idea

Outcomes group into events

  • "An even number" is not one outcome.
  • It is three of them: 2, 4 and 6.
  • A group of outcomes like that is called an event.
EventWhich outcomesHow many
Even2, 4, 63
More than 45, 62
A six61
A sevennone0
Key idea

A chance is a number

  • "Probably" cannot be compared with "probably".
  • The probability of an outcome is the chance of it happening.
  • Written as a number between 0 and 1.
A chance is a number
Key idea

The two ends

  • 0 means impossible. It cannot happen.
  • 1 means certain. It must happen.
  • Nothing sits outside those. There is no 1.5.
The two ends
Key idea

And the middle

  • One half (0.5) means equally likely.
  • As likely to happen as not.
  • A fair coin landing heads sits exactly there.
And the middle
Key idea

The words for the in-between

  • Below a half: unlikely, and below that very unlikely.
  • Above a half: likely, and further up very likely.
  • The words describe the number. The number comes first.
ValueWhat we call it
0impossible
between 0 and 1/2very unlikely, then unlikely
1/2equally likely
between 1/2 and 1likely, then very likely
1certain
Worked example

Real events on the line

  • A 7: impossible, so 0.
  • A 6: 1/6, which is about 0.17 (unlikely).
  • Not a 6: 5/6, about 0.83 (likely).
  • Any of 1 to 6: certain, so 1.
Real events on the line
Key idea

When outcomes are equally likely

  • A fair die: no face is favoured.
  • Six outcomes, all with the same chance.
  • Which is what lets you just count them.
When outcomes are equally likely
Worked example

The probability of one outcome

  • Six equally likely outcomes.
  • A six is one of them.
  • So the probability is 1 out of 6: the fraction 1/6.
EventCountProbabilityAs a decimal
Rolling a 61 of 61/6about 0.17
Rolling an even number3 of 61/20.5 exactly
Rolling less than 65 of 65/6about 0.83
Rolling a 70 of 60impossible
Key idea

Keep it as a fraction

  • 1/6 is exact. 0.17 is rounded.
  • Give the fraction unless you are asked otherwise.
  • The decimal is for putting it on the line.
FractionDecimalExact?
1/20.5yes
1/40.25yes
1/60.1666…no, rounds to 0.17
5/60.8333…no, rounds to 0.83
Key idea

When they are not equally likely

  • Red takes half the spinner.
  • Blue and green take a quarter each.
  • So counting the colours would give the wrong answer.
  • It is the size of each sector that decides.
When they are not equally likely
Key idea

Three colours, not one in three

  • Three colours might suggest 1/3 each.
  • It is 1/2, 1/4 and 1/4.
  • "How many kinds" is not "how likely".
Three colours, not one in three
Key idea

One thing to notice

  • On the die: six lots of 1/6.
  • On the spinner: 1/2 + 1/4 + 1/4.
  • Both come to exactly 1.
  • That is not a coincidence (next lesson).
SituationAll the probabilitiesTotal
A coin1/2 + 1/21
A diesix lots of 1/61
The spinner1/2 + 1/4 + 1/41
Your turn

Your turn

  • 1. List the sample space for spinning a three-colour spinner.
  • 2. What is the probability of rolling a 3 on a fair die?
  • 3. Which outcomes make up the event "more than 4"?
  • 4. Where on the 0-to-1 line does "impossible" sit?
Show answer

1. The three colours, each listed once: that is the sample space; how likely each is depends on the sector sizes. 2. 1/6, because a fair die has six equally likely outcomes and a 3 is one of them. 3. 5 and 6, two outcomes, so 2/6, which is 1/3. 4. At 0, the very left-hand end.

Summary

What to take away

  • A trial is one run; the sample space is every possible outcome.
  • An event is a group of outcomes.
  • A probability is a number from 0 to 1. 0.5 is equally likely.
  • Equally likely outcomes let you count. Otherwise, measure.

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