Year 9ProbabilityYear 9 Maths

Sample spaces, experiments, and the Law of Large Numbers

What this lesson covers

  • Some chance-based situations, such as tossing a non-regular 3D shape, can only be explored through probability experiments.
  • Results from sets of repeated trials for the same experiment may vary.
  • The Law of Large Numbers states that as the number of trials in a chance experiment increases, the experimental probability will approach the experiment’s theoretical probability.
  • Lists, tables, two-way tables, and tree diagrams are useful systematic methods for generating all possible outcomes.
Key idea

Two ways to find a probability

  • You can work it out on paper, or you can go and measure it.
  • Which one is available depends on the situation.
  • And it is not the one you would guess from school examples.
Key idea

Theory needs something to be symmetrical

  • A die has six identical faces, so each is equally likely.
  • A drawing pin has nothing like that. No equal faces at all.
  • So for the pin there is nothing to calculate. You have to throw it.
RouteMethodWhen it works
Theorylist the outcomes and reasonneeds equally likely outcomes
Experimentdo it many times and countworks on anything
A diesix equal facestheory works
A drawing pinno symmetry at allonly experiment works
Key idea

Which makes school examples misleading

  • Dice, coins and cards are almost all you ever meet.
  • All three are symmetrical, so theory always works.
  • In the real world it usually does not. Experiment is the normal case.
Key idea

The sample space is every possible outcome

  • One die: six outcomes. Two coins: four.
  • Theoretical probability is the ways it can happen, over the total.
  • So listing the outcomes correctly is the whole job.
SituationOutcomesCount
One die1, 2, 3, 4, 5, 66 outcomes
Two coinsHH, HT, TH, TT4 outcomes
Theoretical probabilitythe ways it can happenover the total
Worked example

Two coins, and a question people get wrong

  • Toss two coins. What is the chance of one head and one tail?
  • Most people say a third: two heads, two tails, or one of each.
  • But one of each happens two ways. HT and TH. So it is a half.
StepDetailValue
OutcomesHH, HT, TH, TT
One of eachHT and TH2 of the 4
So the chance2/41/2
Not 1/3HT and TH are different outcomes
Worked example

Two dice: use a grid

  • Six by six, first die down the side, second along the top.
  • Thirty-six cells, and you cannot accidentally miss one.
  • Count the cells totalling seven: six of them. So one sixth.
StepWorkingResult
Six by six gridfirst die down, second across36 outcomes
Total of 71+6, 2+5, 3+4, 4+3, 5+2, 6+16 ways
So P(7)6/361/6
Total of 2only 1+11/36
Key idea

Systematic beats careful

  • Writing outcomes as they occur to you loses some. Always.
  • A grid, a table or a tree has a slot for every single one.
  • Then you count the slots rather than your own memory.
MethodWhat happens
Writing them as they occuryou will lose some
A grid, a table, a treehas a slot for every one
Count the slotsnot the ones you thought of
Key idea

Experimental probability is just counting

  • How many times it happened, divided by how many trials.
  • Eighteen heads in thirty tosses is 0.6.
  • That is not 0.5, and nothing has gone wrong.
IdeaWorkingValue
Definitiontimes it happened÷ number of trials
18 heads in 30 tosses18/300.6
That is not 0.5and nothing is wrong
Worked example

The pin, where there is no theory to check against

  • Throw a drawing pin. Does it land point up or point down?
  • There is no symmetry argument. Nothing to calculate.
  • Sixty-two point-up in two hundred throws. So about 0.31.
StepDetailValue
Throw a drawing pinpoint up, or point down?
Theoryno equal faces to appeal tonothing to calculate
62 point-up in 20062/2000.31
That estimateis the only answer there is
Key idea

And that estimate is the answer

  • Not an approximation to some true value we could look up.
  • There is no formula for a drawing pin.
  • Experiment is not second best here. It is the only method.
Worked example

More trials, closer to the theory

  • Thirty tosses gave 0.6, which is off by a tenth.
  • A hundred gave 0.56. A thousand gave 0.508.
  • The gap keeps shrinking. That is the Law of Large Numbers.
TrialsHeadsProportion
30 tosses18 heads0.6, off by 0.1
100 tosses56 heads0.56, off by 0.06
1000 tosses508 heads0.508, off by 0.008
The gapshrinks as trials risethat is the Law
Key idea

But it does not mean anything is ever due

  • Five heads in a row. Is a tail more likely now? No.
  • The coin has no memory. The next toss is still a half.
  • What settles down is the proportion, not the counts.
ClaimDetailVerdict
Five heads in a rowis a tail now due?no
The coinhas no memory of the five
Next tossstill 1/2exactly as before
What convergesthe proportion, not the counts
Key idea

So how does it settle down, then?

  • Those five extra heads never get cancelled out by anything.
  • They just stop mattering, once there are a thousand tosses.
  • Five out of a thousand is nothing. That is dilution, not correction.
Key idea

Which is why simulations are worth using

  • Nobody is tossing a coin ten thousand times by hand.
  • A spreadsheet will do it instantly, as many times as you like.
  • And that is when the convergence becomes obvious.
Summary

What to take away

  • Six things, and the last one wins arguments.
Theoretical probabilityneeds outcomes you can list and call equal
Experimental probabilityis successes divided by trials
Some situationshave no theory available at all
List outcomes systematicallya grid or a tree, never from memory
More trialsbrings the experimental value closer
Nothing is ever duethe proportion settles, the counts do not
Your turn

Your turn

  • Pause here and try all four.
  • Answers are in the description.
Question
1How many outcomes when you roll two dice?
2What is the probability the two dice total 5?
324 sixes in 120 rolls. What is P(six)?
4After five heads, what is P(head) next?
Show answer

1. 36. Six faces on the first die times six on the second. 2. 4 out of 36, which is 1/9. The four ways are 1 and 4, 2 and 3, 3 and 2, and 4 and 1. 3. 24 divided by 120, which is 0.2. The theoretical value is one sixth, about 0.167, so this run came out a bit high. More rolls would close the gap. 4. One half. The coin does not know what it did before, and nothing is ever due.

Worked example

The answers

  • Six faces times six faces.
  • A total of five happens four ways.
  • Nothing is ever due.
Answer
136
24/36, or 1/9
30.2
4One half

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