Year 6GeometrySpatial reasoning and pathwaysYear 6 Maths

Transformations, tessellation and maps

What this lesson covers

  • A tessellation is a pattern made from a repeated shape or combination of shapes that can be rotated or reflected to fit together with no gaps or overlaps.
  • A reflection is when a shape is flipped over a line, creating a mirror image.
  • A translation is when a shape is slid from one place to another without being turned.
  • A rotation is when a shape is turned around a fixed point.
  • An alphanumeric grid reference is a system that divides a map into labelled rows (letters) and columns (numbers), so that each square can be identified by combining a letter and a number (e.g. A1, B2).
Key idea

Three ways to move a shape

  • Slide it, flip it, or turn it.
  • Afterwards every side is the same length.
  • And every angle is the same size.
  • Only where it sits has changed.
Three ways to move a shape
Key idea

Translation: a slide

  • Every corner moves the same way by the same amount.
  • Here: 4 squares right and 3 squares up.
  • Nothing turns. It faces exactly the way it did.
Translation: a slide
Key idea

Reflection: a flip over a line

  • The gold dashes are the mirror line.
  • Each corner lands the same distance the other side of it.
  • The shape is a mirror image: it faces the other way.
Reflection: a flip over a line
Key idea

Rotation: a turn about a point

  • The ringed dot is the fixed point.
  • A quarter turn clockwise (90°).
  • The dashed curve is the path one corner travels.
Rotation: a turn about a point
Key idea

What never changes

  • Lengths, angles and area survive all three moves.
  • The shape is congruent: identical, just relocated.
  • This is the reason tiles fit together.
PropertyUnder a slide, flip or turn
Side lengthsnever change
Anglesnever change
Areanever changes
Positionchanges
Which way it faceschanges, except in a slide
Worked example

Two steps: turn, then slide

  • Quarter turn clockwise first: the dashed shape.
  • Then slide that one up 4 squares.
  • It ends up at x 3 to 6, y 5 to 7.
  • Worked out, not tried out.
Two steps: turn, then slide
Worked example

The other way round lands elsewhere

  • The same two moves. Slide up 4 first, then turn.
  • This time it ends up at x 7 to 10, y 1 to 3.
  • A completely different place.
  • So the order is part of the instruction.
The other way round lands elsewhere
Key idea

Tessellation

  • A repeated shape that fits with no gaps and no overlaps.
  • The copies may be slid, flipped or turned.
  • Six equilateral triangles round one point: 6 × 60 = 360.
Tessellation
Key idea

It is an angle question

  • The shapes meeting at a point must total exactly 360°.
  • So the interior angle has to divide into 360.
  • 60 goes 6 times, 90 goes 4, 120 goes 3.
Regular shapeInterior angle360 ÷ angleTiles?
Equilateral triangle60°6yes
Square90°4yes
Regular pentagon108°3.33…no
Regular hexagon120°3yes
Regular octagon135°2.67…no
Worked example

Why a pentagon cannot

  • A regular pentagon has 108° corners.
  • Three of them make 324°.
  • That leaves a 36° gap, and a fourth will not fit.
Why a pentagon cannot
Key idea

But every triangle and quadrilateral does

  • Any triangle at all tessellates. So does any quadrilateral.
  • A triangle holds 180°, so six fit round a point.
  • A quadrilateral holds 360°, so four do.
  • That is last lesson’s angle sum, doing work.
But every triangle and quadrilateral does
Key idea

Grid references

  • Rows get letters. Columns get numbers.
  • Combine them and you have named one square.
  • The school is at B2. The park is at D5.
Grid references
Key idea

A reference names a square

  • Not a point, a whole square.
  • B2 is everything inside that one cell.
  • Which is why a map reference is enough to find a building.
A reference names a square
Key idea

The four compass points

  • North is up the map, south is down.
  • East is right, west is left.
  • Going up a letter is north. Up a number is east.
The four compass points
Key idea

Turns, in degrees

  • A quarter turn is 90°. A half turn is 180°.
  • Face east, turn 90° clockwise, and you face south.
  • The same 90° as the rotation earlier.
TurnDegrees
Quarter turn90°
Half turn180°
Three-quarter turn270°
Full turn360°
Key idea

Scale turns squares into metres

  • On this map, one square is 100 m.
  • So three squares is 300 m.
  • Ten squares is 1000 m: a kilometre.
On the mapOn the ground
1 square100 m
3 squares300 m
10 squares1000 m, which is 1 km
1 km1000 m
Worked example

School to park

  • From B2, go east 3 squares to B5.
  • Turn 90° clockwise, then south 2 squares to D5.
  • 300 m then 200 m.
  • 500 m altogether.
School to park
Key idea

And the way home

  • Same distance: 500 m.
  • But every direction is the opposite one.
  • And in the opposite order: north 2, then west 3.
And the way home
Key idea

Describing a route properly

  • A direction. A distance. In order.
  • "East 300 m, then south 200 m" is complete.
  • "Towards the park" is not; it needs the map.
A route needsExample
A starting pointB2, the school
A directioneast
A distance300 m
Then the next legsouth 200 m
Your turn

Your turn

  • 1. A shape is reflected in a line, then reflected in it again. Where is it?
  • 2. Which square is directly north of D5?
  • 3. A shape slides 3 right and 2 up. What slide undoes it?
  • 4. If one square is 100 m, how far is 7 squares?
Show answer

1. Exactly where it started: reflecting twice in the same line undoes itself. 2. C5; north is up the map, so the row letter goes back one. 3. Three left and two down. 4. 700 m.

Summary

What to take away

  • Slide, flip, turn: lengths and angles never change.
  • Two steps in the other order can land somewhere else.
  • Shapes tile when their angles make 360° at a point.
  • A route is a direction and a distance, in order.

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